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The Legacy of Roy Crane: Father of the Adventure Strip

Virtually the entire universal tradition of adventure comics can trace its family tree back to a single man. Before Roy Crane entered the scene, the world of comics was exactly that: comic strips – humor in panels of varying depth. But shortly after his debut with the legendary Wash Tubbs, Crane introduced a new world of suspense, exoticism, and outright fun to the daily strips, and remained one of the most outstanding practitioners of the genre for the rest of his career. In his wake, hundreds of artists, from Milton Caniff to Alex Toth, took up his mantle to expand the world of comics to unsuspected limits. Join us on a journey through the life of the artist who made excitement a science and escapism an art. Ladies and gentlemen, the Father of the Adventure Strip… Roy Crane!

Illustrative cover of Roy Crane and his characters Wash Tubbs and Captain Easy
Classic panels from Roy Crane's comics showing his characters in action

From Texas to the World: The First Steps of an Innovator

Royston Campbell Crane Jr. was born on November 22, 1901, in Abilene, Texas, and grew up in the nearby town of Sweetwater. The son of a judge and a schoolteacher, Crane showed interest in drawing from a very early age, and at 14 he received his first artistic training through the legendary Charles N. Landon correspondence cartooning course. He then entered Hardin Simmons College, from which he transferred to the University of Texas, which he left to study for six months at the Chicago Academy of Fine Arts.

Academic life clearly wasn’t for him, and Crane’s restlessness and passion for travel motivated him to drastically change course: along with Les Turner, another apprentice artist he met in Chicago, he snuck into a train boxcar and lived the life of a hobo, traveling across the southwestern United States by jumping from train to train and doing temporary jobs along the tracks. Eventually, he traded the rails for the ocean, working as a sailor on a merchant ship bound for Europe. The ‘wanderlust’ would not leave him for the rest of his life, and the experiences he lived during these years would be the foundation upon which he would build a new way of making comics.

1920 strip drawn by Crane for a student newspaper at the Academy of Fine Arts

This youthful restlessness to travel the world and live adventures would later transfer to his characters, who would also travel tirelessly through exotic lands and live extraordinary experiences. This focus on exploration and adventure would become one of the most distinctive characteristics of Crane’s style, who transformed his personal experiences into inspiration to create fascinating worlds that captivate readers of all ages. Discover how to transform your own experiences into visual stories by clicking here.

From New York to Newspaper Pages: The Birth of Wash Tubbs

In 1922, Crane landed in New York and decided to return to his drawing vocation, securing a position as a staff artist at the New York World. For several months he did commercial art work in various positions at the newspaper, and assisted veteran humorist H. T. Webster on the Sunday feature The Man in the Brown Derby, while selling jokes and drawings to Judge magazine. At the same time, his goal remained to draw his own daily strip, and while learning the technique and discipline necessary to meet strict deadlines, he sent samples of comics to different syndicates around the country.

Eventually, he received a response from the Newspaper Enterprises Association (NEA) in Cleveland, which showed interest in his pencil skills, especially when Crane told them that his main training was the Landon correspondence course. Charles N. Landon himself was also the art director of NEA, and was very eager to hire former students to draw the syndicate’s comics and add their names to the list of successes of his system in countless advertisements. Thus, on April 24, 1924, Crane debuted in newspapers around the United States with Wash Tubbs, a strip destined to take comics in directions never before explored.

Strip from the first year of Wash Tubbs, showing its beginnings as a conventional comic strip

Washington Tubbs II, who would soon abbreviate his name to Wash Tubbs, debuted as just another comic strip among the many offered by NEA. The premise revolved around the adventures of the naive Wash, a small, bespectacled store clerk. The gag format, imposed by Landon, interested Crane very little, who became enormously frustrated during the first weeks of Wash Tubbs, trying to put at least a bit of continuity into the strip with mysteries in the pantry and misadventures in a circus.

He also felt the urge to travel again, weary of the confinement of the NEA offices in Cleveland, and wishing to be as far away from Ohio as possible (in his mind, the seas of Polynesia), he decided that Wash would go in his place. That’s how Wash Tubbs embarked on his first of dozens of treasure hunts, boarding a ship bound for Oceania and crossing paths with all kinds of exotic characters, stunning girls, dazzling and mysterious settings, and a thousand and one adventures brimming with action and excitement.

Reinventing Comics: The Adventure Revolution

Crane’s contribution wasn’t exactly original – the fantasy of adventure in remote lands had sold tons of pulp novel pages and countless movie tickets. But no one before Crane had tried to convey that fantasy on the comics page, and although the tone of Wash Tubbs remained quite light and cheerful, his dramatic escapes from danger and runs through dense jungles and crystal-clear beaches quickly absorbed millions of readers.

1928 strip showing Wash defending himself in Mexico, one of his multiple destinations

As Wash Tubbs gained popularity, traveling around the world from Tunisia to Thailand, Crane decided that the diminutive and jovial Wash needed a more robust and athletic sidekick who could stand up to the various villains that crossed his path. That’s how on February 26, 1929, Wash crossed paths with Captain Easy, a rough soldier of fortune with a mysterious past and an infallible hook. The dynamic between the tough Easy and the ebullient Wash was an ideal combination for Wash Tubbs, and the stories took on a realistic edge that made them even more captivating.

Crane’s secret to creating this perfect dynamic between characters lies in his deep understanding of contrasts. By confronting opposite personalities like the small and ingenious Wash with the robust and experienced Captain Easy, he managed to create a narrative tension that enriched each panel and kept the reader in suspense. Explore our method for creating memorable characters and convincing dynamics in your own stories.

Exemplary Wash Tubbs strip from 1930, showing Crane's talent for suspense

Stylistic Innovations: Revolutionizing the Visual Language of Comics

The style of Wash Tubbs was exuberant from every angle. Crane’s art matured quickly, and his drawing overflowed with vitality and movement even in the rare moments of peace between adventures. His confident handling of anatomy was expressed not only in the beautiful women who regularly crossed the path of Wash and Easy, but also in the brutal battles that usually followed the entanglement caused generally by those same beautiful women.

These fights, chases, and shootouts could last for weeks, and his deceptively simple line gave a cartoon patina to the surprisingly violent action. To round out the frenetic pace of the strip, Crane used lettering in a highly innovative way, varying the thickness of the font in narration and dialogues to impress the text on the reader.

It would be with lettering that he would impose one of his most enduring innovations: The shots, blows, and explosions, silent until that point, began to make strident noise through thick letters floating in the air. These onomatopoeias, from the conventional “POW!” and “BLAM!” to the absurd “LICKETY-WHOP!” deepened the text-image relationship of comics to a new level, adding a new layer of complexity to the still young medium.

1932 strip showing the expressive use of words inside and outside speech bubbles

This ability to integrate text and image dynamically would become a trademark not only of Crane but of the entire medium of adventure comics. Onomatopoeias and sound effects became fundamental narrative tools that allowed the reader to experience the action in a more immersive and visceral way. Want to master the art of integrating text and image in your comics? Click here to learn advanced visual storytelling techniques that will elevate your creations.

Captain Easy: Experimentation and Artistic Maturity

Crane’s star continued to rise in the 1930s, with Wash Tubbs comfortably positioned as one of the main daily adventure strips during a decade in which the genre gained enormous popularity, with artists like Hal Foster in Tarzan or Milton Caniff in Terry and the Pirates capturing the imagination of millions of readers.

In 1933, in response to the popularity of Wash Tubbs, NEA launched a Sunday page of Captain Easy, in solo adventures without his young sidekick. Although Crane bitterly lamented the work overload that adding the Sunday page to his routine meant, the more luxurious format proved extremely fertile from a graphic point of view.

Crane built his pages in a bold and experimental way, breaking with the typical grid left and right with cut and irregular compositions, with panels stretched both high and wide to show spectacular views of exotic lands. Combined with a very attractive use of primary colors, and his captivating sense of narrative, this unbridled creativity made Captain Easy one of the greatest achievements of the golden age of adventure comics.

1933 page showing how Crane experimented with grid structure from the beginning

Crane’s compositional innovations in Captain Easy represented a quantum leap in the way of visual storytelling. By breaking with the rigid structures of uniform panels, he created a dynamic visual rhythm that allowed him to emphasize key moments in the story and transport the reader to exotic landscapes with greater effectiveness. This ability to manipulate space and time on the page is fundamental for any visual storyteller who aspires to capture and maintain the attention of their audience.

Challenges and Frustrations: Market Limitations

However, the whims of commerce soon put a damper on Crane’s creative enthusiasm. In 1937, NEA, like most syndicates, began offering all their Sunday pages in different formats, not only in full page but in half page and even a third of a page, a measure that while officially seeking to compensate for an alleged shortage of newsprint was clearly aimed at maximizing the space that newspapers could allocate to advertising in their lucrative Sunday sections.

The measure meant that all NEA Sunday comics had to be strictly standardized, with identical square panels and even redundant rows of panels that could be cut without impairing reading. The measure greatly disappointed Crane, who, deprived of his space to explore, delegated the Sunday pages to his new assistant, his old companion both at the Chicago School of Fine Arts and on the U.S. rails, Les Turner, while he refocused on the daily strip. The situation left a bitter taste in Crane’s mouth, and his frustration would only increase from then on.

These limitations imposed by the market represent a constant reality for comic artists, who frequently must balance their creative vision with the commercial demands of publishers and distributors. Learn to overcome limitations and find creative solutions within established parameters, an essential skill for any professional artist.

1940 strip showing action left and right in Crane's characteristic style

Changing Times: The Twilight of an Era and the Birth of Buz Sawyer

By the late 1930s, although Wash Tubbs and Captain Easy remained immensely popular, changing times were making their style of adventure quickly outdated. The worrying news from Europe, culminating in the outbreak of World War II in September 1939 (which quickly added to the Sino-Japanese war in the Far East) made the exuberant adventures of Wash and Easy in fictional kingdoms with names like Kandelabra or Pandemonia seem extremely naive.

Crane tried to reinforce the realism of Wash Tubbs by having Easy join the FBI, but when the United States joined the conflict in December 1941, it became clear to him that the world was no longer a safe place for Wash and Easy to run around. At the same time, his discontent with NEA continued to intensify when a request for a salary increase was not only rejected but responded to with the ridiculous argument that it wasn’t worth paying him more because the rise to another tax bracket could end up with him paying more money in taxes than he would earn with the increase.

During these times of great frustration in Crane’s life, he received a call that would be a turning point in his career: Ward Greene, editor of the enormous King Features Syndicate, let him know that Wash Tubbs had caught the attention of the mythical media magnate William Randolph Hearst, and that there was a place for him in his organization. After quickly finalizing a contract that guaranteed him $1000 a week and a percentage of ownership of his work, on November 1, 1943, Crane’s new creation debuted in Hearst chain newspapers around the country: Buz Sawyer, a modern strip for extraordinary times.

The first two strips of Buz Sawyer, part of the sample that Crane presented to Hearst

This shift towards a more realistic and contemporary style demonstrates Crane’s versatility and adaptability as an artist. He understood that times had changed and that his work had to evolve to remain relevant. This ability to reinvent himself, to evaluate the cultural context and adjust his approach, is an invaluable lesson for all visual artists who seek to maintain a long and meaningful career.

Buz Sawyer: Realism and Commitment to the Times

Wanting to contribute to the war effort even if only from his drawing board, Crane set the stage for Buz Sawyer in the Pacific Theater of Operations, and his new hero was an exemplary Navy pilot stationed on an aircraft carrier. Although Buz (like his sidekick and tail gunner Roscoe Sweeney) still showed the sense of humor and love for adventure that characterized Wash Tubbs, the realism of the conflict and a more down-to-earth drawing style gave the strip a more somber touch.

Crane emphasized the realism of Buz Sawyer by fully committing to research, always important while drawing Wash Tubbs and Captain Easy but now fundamental to the tone of the strip. Seeking to support the cause as sincerely as possible, Crane was in close contact during the war with the Department of Defense, gathering information and photos about the aircraft in use and even visiting and photographing an aircraft carrier to be able to portray the life of the combatants in the most truthful way possible.

This attention to the life of sailors, added to Crane’s genuine patriotism (and an unfortunate touch of racism typical of the mass media of the time), made Buz Sawyer an automatic success among readers obsessed with the events at the front.

1945 sequence showing how action in Buz Sawyer takes on epic and dramatic qualities

The exhaustive research that Crane conducted for Buz Sawyer highlights the importance of documentation and prior study in creating convincing comics. If you seek to give your creations authenticity and credibility, discover here tools and resources to develop an effective research process that enriches your visual narratives.

Technical Innovation: Mastery of Craftint

But the other key factor in the success of Buz Sawyer, fundamental to understanding why his star continued to rise even after the war, was the remarkable quality that Crane’s art achieved. His style remained solidly planted in the realm of caricature, with deceptively simple lines, and he established himself as a master of characterization, making his characters feel real even with dots for eyes.

At the same time, his strips were graphically impactful, with agile panel compositions and impeccable balance of blacks. From the mid-1930s, Crane worked on a special type of paper called Craftint, which when treated with a brush loaded with a special chemical revealed two values of carefully parallel lines, producing gray values on the sheet.

This novel method allowed for dynamic gray effects that were easy to apply and reproduced well, and Crane applied it to his work with enthusiasm. By the debut of Buz Sawyer, Crane had mastered Craftint to perfection, and managed to use these gray values to compose panels with depth and atmosphere without sacrificing the simplicity of his line, making it extremely attractive to the eye.

Romantic 1946 strip showing Crane's ability to create serene and emotional scenes

This subtle combination of simple lines with sophisticated tonal effects remains a relevant technique for contemporary illustrators. The ability to create depth and atmosphere with economy of means is a skill that distinguishes great visual storytellers. Take the leap to a new level in your illustrations by mastering advanced techniques of composition and tonal value that will immediately capture your audience’s attention.

Twilight and Legacy: The End of an Era and the Beginning of Another

As the years progressed and the United States delved deeper into the Cold War, the quasi-jingoistic Buz Sawyer continued to stand out on the comics page, appearing in more than 300 newspapers around the country. However, Crane progressively became annoyed with the constant sacrifice necessary to maintain a good level while keeping up with deadlines, and had become disenchanted with the work of a newspaper cartoonist, mainly because of what he perceived as contempt on the part of newspapers.

Although comics had been one of, if not the main tool for producing loyal readers for newspapers, from the post-war period, and with the excuse of the increase in the price of paper and competition from television, they constantly reduced the size in which they printed daily strips and Sunday pages, to save space and sell even more advertising.

The move was catastrophic for continuity strips, which no longer had space to tell a story effectively, and eventually the adventure genre in newspapers fell into disuse, replaced by gag strips in the style of Charles Schultz with Peanuts. Finally, in the 1960s, weary of fighting such an uneven battle against the relentless market, an ulcer forced Crane to semi-retire, carefully supervising the work of writer Ed Granberry and artist Hank Schlensker until his death in 1977.

Strip drawn by Crane in 1973 to illustrate his problem with the post-war comics industry

The Giant Who Changed Comics Forever

It is no exaggeration to say that all adventure comics have their roots in Roy Crane. In addition to the direct influence of Crane’s style on artists such as Caniff or John Severin, the success of Wash Tubbs opened the eyes of dozens of editors and cartoonists to a world of possibilities beyond gags and suburbs, a world limited only by the imagination of the artist and his willingness to get readers to accompany him.

And today, almost a century later, his contribution continues to be clearly the starting point of millions of pages of comics, taking people down paths beyond the imaginable. From cosmic superheroes to intrepid explorers, from hard-boiled detectives to fantastic warriors, all carry in their creative DNA at least a small portion of the innovative genius of Roy Crane.

His legacy endures not only in the narrative and visual techniques he developed, but in the way he demonstrated that comics could transcend their humorous origins to become a medium capable of transporting readers to worlds of excitement, danger, and adventure. Become part of this rich narrative tradition and discover how you can develop your own distinctive style while honoring the masters who paved the way.

What began as a simple store clerk escaping monotony ended up forever transforming the landscape of visual storytelling. The next time you immerse yourself in an exciting drawn adventure, remember the pioneer who dared to dream beyond established limits and who, with his revolutionary panels, invited us all to accompany him on an endless journey through the infinite territories of imagination.

Join us

The Legacy of Roy Crane: Father of the Adventure Strip

Virtually the entire universal tradition of adventure comics can trace its family tree back to a single man. Before Roy Crane entered the scene, the world of comics was exactly that: comic strips – humor in panels of varying depth. But shortly after his debut with the legendary Wash Tubbs, Crane introduced a new world of suspense, exoticism, and outright fun to the daily strips, and remained one of the most outstanding practitioners of the genre for the rest of his career. In his wake, hundreds of artists, from Milton Caniff to Alex Toth, took up his mantle to expand the world of comics to unsuspected limits. Join us on a journey through the life of the artist who made excitement a science and escapism an art. Ladies and gentlemen, the Father of the Adventure Strip… Roy Crane!

Illustrative cover of Roy Crane and his characters Wash Tubbs and Captain Easy
Classic panels from Roy Crane's comics showing his characters in action

From Texas to the World: The First Steps of an Innovator

Royston Campbell Crane Jr. was born on November 22, 1901, in Abilene, Texas, and grew up in the nearby town of Sweetwater. The son of a judge and a schoolteacher, Crane showed interest in drawing from a very early age, and at 14 he received his first artistic training through the legendary Charles N. Landon correspondence cartooning course. He then entered Hardin Simmons College, from which he transferred to the University of Texas, which he left to study for six months at the Chicago Academy of Fine Arts.

Academic life clearly wasn’t for him, and Crane’s restlessness and passion for travel motivated him to drastically change course: along with Les Turner, another apprentice artist he met in Chicago, he snuck into a train boxcar and lived the life of a hobo, traveling across the southwestern United States by jumping from train to train and doing temporary jobs along the tracks. Eventually, he traded the rails for the ocean, working as a sailor on a merchant ship bound for Europe. The ‘wanderlust’ would not leave him for the rest of his life, and the experiences he lived during these years would be the foundation upon which he would build a new way of making comics.

1920 strip drawn by Crane for a student newspaper at the Academy of Fine Arts

This youthful restlessness to travel the world and live adventures would later transfer to his characters, who would also travel tirelessly through exotic lands and live extraordinary experiences. This focus on exploration and adventure would become one of the most distinctive characteristics of Crane’s style, who transformed his personal experiences into inspiration to create fascinating worlds that captivate readers of all ages. Discover how to transform your own experiences into visual stories by clicking here.

From New York to Newspaper Pages: The Birth of Wash Tubbs

In 1922, Crane landed in New York and decided to return to his drawing vocation, securing a position as a staff artist at the New York World. For several months he did commercial art work in various positions at the newspaper, and assisted veteran humorist H. T. Webster on the Sunday feature The Man in the Brown Derby, while selling jokes and drawings to Judge magazine. At the same time, his goal remained to draw his own daily strip, and while learning the technique and discipline necessary to meet strict deadlines, he sent samples of comics to different syndicates around the country.

Eventually, he received a response from the Newspaper Enterprises Association (NEA) in Cleveland, which showed interest in his pencil skills, especially when Crane told them that his main training was the Landon correspondence course. Charles N. Landon himself was also the art director of NEA, and was very eager to hire former students to draw the syndicate’s comics and add their names to the list of successes of his system in countless advertisements. Thus, on April 24, 1924, Crane debuted in newspapers around the United States with Wash Tubbs, a strip destined to take comics in directions never before explored.

Strip from the first year of Wash Tubbs, showing its beginnings as a conventional comic strip

Washington Tubbs II, who would soon abbreviate his name to Wash Tubbs, debuted as just another comic strip among the many offered by NEA. The premise revolved around the adventures of the naive Wash, a small, bespectacled store clerk. The gag format, imposed by Landon, interested Crane very little, who became enormously frustrated during the first weeks of Wash Tubbs, trying to put at least a bit of continuity into the strip with mysteries in the pantry and misadventures in a circus.

He also felt the urge to travel again, weary of the confinement of the NEA offices in Cleveland, and wishing to be as far away from Ohio as possible (in his mind, the seas of Polynesia), he decided that Wash would go in his place. That’s how Wash Tubbs embarked on his first of dozens of treasure hunts, boarding a ship bound for Oceania and crossing paths with all kinds of exotic characters, stunning girls, dazzling and mysterious settings, and a thousand and one adventures brimming with action and excitement.

Reinventing Comics: The Adventure Revolution

Crane’s contribution wasn’t exactly original – the fantasy of adventure in remote lands had sold tons of pulp novel pages and countless movie tickets. But no one before Crane had tried to convey that fantasy on the comics page, and although the tone of Wash Tubbs remained quite light and cheerful, his dramatic escapes from danger and runs through dense jungles and crystal-clear beaches quickly absorbed millions of readers.

1928 strip showing Wash defending himself in Mexico, one of his multiple destinations

As Wash Tubbs gained popularity, traveling around the world from Tunisia to Thailand, Crane decided that the diminutive and jovial Wash needed a more robust and athletic sidekick who could stand up to the various villains that crossed his path. That’s how on February 26, 1929, Wash crossed paths with Captain Easy, a rough soldier of fortune with a mysterious past and an infallible hook. The dynamic between the tough Easy and the ebullient Wash was an ideal combination for Wash Tubbs, and the stories took on a realistic edge that made them even more captivating.

Crane’s secret to creating this perfect dynamic between characters lies in his deep understanding of contrasts. By confronting opposite personalities like the small and ingenious Wash with the robust and experienced Captain Easy, he managed to create a narrative tension that enriched each panel and kept the reader in suspense. Explore our method for creating memorable characters and convincing dynamics in your own stories.

Exemplary Wash Tubbs strip from 1930, showing Crane's talent for suspense

Stylistic Innovations: Revolutionizing the Visual Language of Comics

The style of Wash Tubbs was exuberant from every angle. Crane’s art matured quickly, and his drawing overflowed with vitality and movement even in the rare moments of peace between adventures. His confident handling of anatomy was expressed not only in the beautiful women who regularly crossed the path of Wash and Easy, but also in the brutal battles that usually followed the entanglement caused generally by those same beautiful women.

These fights, chases, and shootouts could last for weeks, and his deceptively simple line gave a cartoon patina to the surprisingly violent action. To round out the frenetic pace of the strip, Crane used lettering in a highly innovative way, varying the thickness of the font in narration and dialogues to impress the text on the reader.

It would be with lettering that he would impose one of his most enduring innovations: The shots, blows, and explosions, silent until that point, began to make strident noise through thick letters floating in the air. These onomatopoeias, from the conventional “POW!” and “BLAM!” to the absurd “LICKETY-WHOP!” deepened the text-image relationship of comics to a new level, adding a new layer of complexity to the still young medium.

1932 strip showing the expressive use of words inside and outside speech bubbles

This ability to integrate text and image dynamically would become a trademark not only of Crane but of the entire medium of adventure comics. Onomatopoeias and sound effects became fundamental narrative tools that allowed the reader to experience the action in a more immersive and visceral way. Want to master the art of integrating text and image in your comics? Click here to learn advanced visual storytelling techniques that will elevate your creations.

Captain Easy: Experimentation and Artistic Maturity

Crane’s star continued to rise in the 1930s, with Wash Tubbs comfortably positioned as one of the main daily adventure strips during a decade in which the genre gained enormous popularity, with artists like Hal Foster in Tarzan or Milton Caniff in Terry and the Pirates capturing the imagination of millions of readers.

In 1933, in response to the popularity of Wash Tubbs, NEA launched a Sunday page of Captain Easy, in solo adventures without his young sidekick. Although Crane bitterly lamented the work overload that adding the Sunday page to his routine meant, the more luxurious format proved extremely fertile from a graphic point of view.

Crane built his pages in a bold and experimental way, breaking with the typical grid left and right with cut and irregular compositions, with panels stretched both high and wide to show spectacular views of exotic lands. Combined with a very attractive use of primary colors, and his captivating sense of narrative, this unbridled creativity made Captain Easy one of the greatest achievements of the golden age of adventure comics.

1933 page showing how Crane experimented with grid structure from the beginning

Crane’s compositional innovations in Captain Easy represented a quantum leap in the way of visual storytelling. By breaking with the rigid structures of uniform panels, he created a dynamic visual rhythm that allowed him to emphasize key moments in the story and transport the reader to exotic landscapes with greater effectiveness. This ability to manipulate space and time on the page is fundamental for any visual storyteller who aspires to capture and maintain the attention of their audience.

Challenges and Frustrations: Market Limitations

However, the whims of commerce soon put a damper on Crane’s creative enthusiasm. In 1937, NEA, like most syndicates, began offering all their Sunday pages in different formats, not only in full page but in half page and even a third of a page, a measure that while officially seeking to compensate for an alleged shortage of newsprint was clearly aimed at maximizing the space that newspapers could allocate to advertising in their lucrative Sunday sections.

The measure meant that all NEA Sunday comics had to be strictly standardized, with identical square panels and even redundant rows of panels that could be cut without impairing reading. The measure greatly disappointed Crane, who, deprived of his space to explore, delegated the Sunday pages to his new assistant, his old companion both at the Chicago School of Fine Arts and on the U.S. rails, Les Turner, while he refocused on the daily strip. The situation left a bitter taste in Crane’s mouth, and his frustration would only increase from then on.

These limitations imposed by the market represent a constant reality for comic artists, who frequently must balance their creative vision with the commercial demands of publishers and distributors. Learn to overcome limitations and find creative solutions within established parameters, an essential skill for any professional artist.

1940 strip showing action left and right in Crane's characteristic style

Changing Times: The Twilight of an Era and the Birth of Buz Sawyer

By the late 1930s, although Wash Tubbs and Captain Easy remained immensely popular, changing times were making their style of adventure quickly outdated. The worrying news from Europe, culminating in the outbreak of World War II in September 1939 (which quickly added to the Sino-Japanese war in the Far East) made the exuberant adventures of Wash and Easy in fictional kingdoms with names like Kandelabra or Pandemonia seem extremely naive.

Crane tried to reinforce the realism of Wash Tubbs by having Easy join the FBI, but when the United States joined the conflict in December 1941, it became clear to him that the world was no longer a safe place for Wash and Easy to run around. At the same time, his discontent with NEA continued to intensify when a request for a salary increase was not only rejected but responded to with the ridiculous argument that it wasn’t worth paying him more because the rise to another tax bracket could end up with him paying more money in taxes than he would earn with the increase.

During these times of great frustration in Crane’s life, he received a call that would be a turning point in his career: Ward Greene, editor of the enormous King Features Syndicate, let him know that Wash Tubbs had caught the attention of the mythical media magnate William Randolph Hearst, and that there was a place for him in his organization. After quickly finalizing a contract that guaranteed him $1000 a week and a percentage of ownership of his work, on November 1, 1943, Crane’s new creation debuted in Hearst chain newspapers around the country: Buz Sawyer, a modern strip for extraordinary times.

The first two strips of Buz Sawyer, part of the sample that Crane presented to Hearst

This shift towards a more realistic and contemporary style demonstrates Crane’s versatility and adaptability as an artist. He understood that times had changed and that his work had to evolve to remain relevant. This ability to reinvent himself, to evaluate the cultural context and adjust his approach, is an invaluable lesson for all visual artists who seek to maintain a long and meaningful career.

Buz Sawyer: Realism and Commitment to the Times

Wanting to contribute to the war effort even if only from his drawing board, Crane set the stage for Buz Sawyer in the Pacific Theater of Operations, and his new hero was an exemplary Navy pilot stationed on an aircraft carrier. Although Buz (like his sidekick and tail gunner Roscoe Sweeney) still showed the sense of humor and love for adventure that characterized Wash Tubbs, the realism of the conflict and a more down-to-earth drawing style gave the strip a more somber touch.

Crane emphasized the realism of Buz Sawyer by fully committing to research, always important while drawing Wash Tubbs and Captain Easy but now fundamental to the tone of the strip. Seeking to support the cause as sincerely as possible, Crane was in close contact during the war with the Department of Defense, gathering information and photos about the aircraft in use and even visiting and photographing an aircraft carrier to be able to portray the life of the combatants in the most truthful way possible.

This attention to the life of sailors, added to Crane’s genuine patriotism (and an unfortunate touch of racism typical of the mass media of the time), made Buz Sawyer an automatic success among readers obsessed with the events at the front.

1945 sequence showing how action in Buz Sawyer takes on epic and dramatic qualities

The exhaustive research that Crane conducted for Buz Sawyer highlights the importance of documentation and prior study in creating convincing comics. If you seek to give your creations authenticity and credibility, discover here tools and resources to develop an effective research process that enriches your visual narratives.

Technical Innovation: Mastery of Craftint

But the other key factor in the success of Buz Sawyer, fundamental to understanding why his star continued to rise even after the war, was the remarkable quality that Crane’s art achieved. His style remained solidly planted in the realm of caricature, with deceptively simple lines, and he established himself as a master of characterization, making his characters feel real even with dots for eyes.

At the same time, his strips were graphically impactful, with agile panel compositions and impeccable balance of blacks. From the mid-1930s, Crane worked on a special type of paper called Craftint, which when treated with a brush loaded with a special chemical revealed two values of carefully parallel lines, producing gray values on the sheet.

This novel method allowed for dynamic gray effects that were easy to apply and reproduced well, and Crane applied it to his work with enthusiasm. By the debut of Buz Sawyer, Crane had mastered Craftint to perfection, and managed to use these gray values to compose panels with depth and atmosphere without sacrificing the simplicity of his line, making it extremely attractive to the eye.

Romantic 1946 strip showing Crane's ability to create serene and emotional scenes

This subtle combination of simple lines with sophisticated tonal effects remains a relevant technique for contemporary illustrators. The ability to create depth and atmosphere with economy of means is a skill that distinguishes great visual storytellers. Take the leap to a new level in your illustrations by mastering advanced techniques of composition and tonal value that will immediately capture your audience’s attention.

Twilight and Legacy: The End of an Era and the Beginning of Another

As the years progressed and the United States delved deeper into the Cold War, the quasi-jingoistic Buz Sawyer continued to stand out on the comics page, appearing in more than 300 newspapers around the country. However, Crane progressively became annoyed with the constant sacrifice necessary to maintain a good level while keeping up with deadlines, and had become disenchanted with the work of a newspaper cartoonist, mainly because of what he perceived as contempt on the part of newspapers.

Although comics had been one of, if not the main tool for producing loyal readers for newspapers, from the post-war period, and with the excuse of the increase in the price of paper and competition from television, they constantly reduced the size in which they printed daily strips and Sunday pages, to save space and sell even more advertising.

The move was catastrophic for continuity strips, which no longer had space to tell a story effectively, and eventually the adventure genre in newspapers fell into disuse, replaced by gag strips in the style of Charles Schultz with Peanuts. Finally, in the 1960s, weary of fighting such an uneven battle against the relentless market, an ulcer forced Crane to semi-retire, carefully supervising the work of writer Ed Granberry and artist Hank Schlensker until his death in 1977.

Strip drawn by Crane in 1973 to illustrate his problem with the post-war comics industry

The Giant Who Changed Comics Forever

It is no exaggeration to say that all adventure comics have their roots in Roy Crane. In addition to the direct influence of Crane’s style on artists such as Caniff or John Severin, the success of Wash Tubbs opened the eyes of dozens of editors and cartoonists to a world of possibilities beyond gags and suburbs, a world limited only by the imagination of the artist and his willingness to get readers to accompany him.

And today, almost a century later, his contribution continues to be clearly the starting point of millions of pages of comics, taking people down paths beyond the imaginable. From cosmic superheroes to intrepid explorers, from hard-boiled detectives to fantastic warriors, all carry in their creative DNA at least a small portion of the innovative genius of Roy Crane.

His legacy endures not only in the narrative and visual techniques he developed, but in the way he demonstrated that comics could transcend their humorous origins to become a medium capable of transporting readers to worlds of excitement, danger, and adventure. Become part of this rich narrative tradition and discover how you can develop your own distinctive style while honoring the masters who paved the way.

What began as a simple store clerk escaping monotony ended up forever transforming the landscape of visual storytelling. The next time you immerse yourself in an exciting drawn adventure, remember the pioneer who dared to dream beyond established limits and who, with his revolutionary panels, invited us all to accompany him on an endless journey through the infinite territories of imagination.

Workbook