Films and Training

$29.00

Get a jump on your artistic skills with “Films and Training”! This product will teach you how to use film and video games as inspiration for your illustrations. It will boost your skills through the analysis and interpretation of scenes, light, shadow, and much more.

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Get a jump on your artistic skills with “Films and Training”! This product will teach you how to use film and video games as inspiration for your illustrations. It will boost your skills through the analysis and interpretation of scenes, light, shadow, and much more.

Films and Training

Films and Training is a complete guide that will allow you to evolve as an artist. This product is designed for illustrators of all levels who are interested in learning new techniques and tricks through the inspiration of films and video games. You will discover how to use current technical supports, such as specialized software, and incorporate visual elements from your favorite films and video games into your work. With a practical approach, this product gives you the tools to improve figure proportion, interpretation of perspective, application of light, halftones and shadows.What will you learn?

  • Capture and interpret images and scenes from films and video games for your illustrations.
  • Use current technical supports to your advantage.
  • Interpret a scene correctly and create more solid and believable illustrations.
  • Draw wrinkles accurately according to the type of fabric that produces them.
  • Create depth and character in your drawings using light, halftone and shadow.
  • Improve your technical ability through conscious effort and training.
  • Understand and apply the 5 phases of training to interpret photographs.

Syllabus:

  1. Cinema as a source of inspiration for the illustrator: how to use films and video games in your artistic creations.
  2. Discovering the tricks and resources of the instructors of Training for comics: Use of special sheet pads for your practices.
  3. The advantage of today’s technical supports: how to use software to capture images and specific scenes from films and video games.
  4. Benefiting from the almost real-life setting of video games: How to interpret a scene and create more solid and credible illustrations.
  5. The objective of this pack: To get a starting point for the correct proportion of figures, interpretation of perspective and application of light, halftone and shadow.
  6. The importance of observation and analysis in illustration: how to incorporate film elements into your work.
  7. Drawing wrinkles with precision: how to learn to mark wrinkles according to the type of fabric that produces them.
  8. Learning to create depth and character in your drawings using light, halftone and shadow.
  9. The value of image capture: how film and video games can help you solve complicated drawing situations.
  10. The use of the film scene: how to use it to sketch poses with different framing and points of view.
  11. The value of the Workbook in your learning: how to use the block of selected practice sheets to improve your drawing.
  12. The meaning of training: how a conscious effort can increase your technical ability.
  13. The role of the wire dummy in illustration: why it is your best ally and how to use it correctly.
  14. Introduction to the 5 phases of training: how to interpret each picture according to the phase you are in.
  15. Drawing the wire dummy: how to do it to get a correct representation of the scene.
  16. Using the dummy with structure: how to do it to interpret the photo respecting the background scenery.
  17. Analysis of wrinkles in clothing: how shadow blocks determine wrinkles in clothing.
  18. The RC technique: one of the 6 infallible techniques to learn how to draw.
  19. Sketching with change of angle and point of view: how to do it to enrich your illustrations.
  20. The use of the fictitious camera in your illustration: how to imagine different angles and approaches for your drawings.
  21. The plan view: how to draw the original image from an aerial perspective to find different approaches.
  22. Experimenting with various visual angles: how to combine different planes and angles to get the perfect perspective.
  23. Applying dive and dive planes: how to add dynamism and visual effects in your illustrations.

Not only will you learn how to draw with Films and Training, but you will expand your creative vision. Thanks to the techniques and skills you will acquire, you will be able to use films and video games as sources of inspiration, which will allow you to add depth, reality and character to your illustrations. Are you ready to take your art to the next level? Don’t wait any longer, with Films and Training you can do it! Transform your art with Films and Training!

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Frequently Asked Questions

Get all your doubts out of your mind!

  • What is TFC?

    Training For Comics is an online platform dedicated exclusively to learning how to draw.

  • Why is TFC more effective than other methods?

    Training For Comics is more effective than other methods because it is based on an intelligent work plan and constant practice.

    In general one finds on the internet a lot of theory but not a system focused on practice. TFC is like a gym for the artist. Theory is important, but it is only the beginning, our strength is that besides giving you the best theory, we will make you practice from different angles with techniques created and used by great professional artists. The result is that you will see your drawing skills increase in a very short time.

  • What materials do I receive with my membership?

    A lot! Too much, because we want you to practice because we all know it’s the only way to success as an illustrator.

    That’s why you will receive great initial content when you sign up, but more importantly, you will receive new material to practice every week. And on top of that, every month you will receive New Drawing Lessons that include two books, one for theory and one Workbook for practice. So if you add it all up you are getting 6 new books every month!

    All the Practice Workbooks are printable, print in one click and you’re training!

    Yes, we told you you were going to practice! πŸ€―πŸ˜€

  • Do I need previous knowledge?

    No, it doesn’t matter your level, be it basic, intermediate or advanced. There is content for all levels.

    • If you start from scratch, you have everything to become a great artist.
    • If you are an intermediate level, you can accelerate your learning and perfect yourself to get that professional touch you crave, quickly and predictably.
    • If you are advanced, what better than to see content created by other masters, polish your techniques, exchange experiences with other experts with more than 30 or 50 years of experience in illustration.

    TFC is the perfect ecosystem for illustration lovers. Without a doubt.

  • Who are the artists who teach at TFC?

    All of us who were drawing lovers have seen great artists in Comics magazines. And we dreamed that they would teach us directly. Well, that’s what we did πŸ˜‰.

    At TFC you will learn only with the best. We gathered the greats of the greats to create content on the platform and teach their secrets. Artists like Ariel Olivetti (Known for his work in Marvel Comics, DC Comics and Dark Horse), Horacio Lalia nicknamed “Master of Chiaroscuro” with more than 50 years of trajectory. And many more.

    It’s the only place where you can be side by side with the best while they teach you their best tips and secrets. Whether you have a basic, intermediate or advanced level. You will always learn something new at TFC.

  • How do I cancel?

    Thanks to the low price and large amount of content no one wants to leave TFC. πŸ˜€ But if that’s your case, you can cancel your account at any time in just two clicks from your account menu. Start when you want, cancel when you want. No strings attached.

  • How can I pay?

    You can pay with any Credit or Debit Card. You can also pay with Paypal.

  • What devices can I use to access TFC?

    You can access with any PC, mobile or tablet. TFC is a web app that adapts to your preferred device.

  • At what age should I start?

    Everyone can learn to draw. We generally recommend from the age of 8 and up.

    But… I’m over 50 and I feel like learning from scratch, can I do it?

    Of course you can, the only barriers are mental ones. Start today, practice daily and you’ll see excellent results before you know it!

  • Can I magically learn to draw?

    Yes, this question is real. πŸ˜€

    No! You must practice. We will give you all the guides, tools, shortcuts, secrets and support, so that you learn in the fastest and safest way. Without wasting time. But nothing will replace the practice and perseverance you have to learn.

    If you don’t practice, you won’t learn. But, if you start today and practice, you will really learn to draw sooner than expected. And if you continue like this, you will undoubtedly be able to get the professional quality of the artists that teach on the platform. And who knows, you may be teaching here soon πŸ˜‰.

    We wish you all the best!

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